Ice breakers are a means of introducing people, allowing people to get to know each other better, breaking down barriers between people, & having people to mingle before any event commences. They can be used as preludes to meetings, trainings, functions, or as a programme themselves. Ice breakers are a great start to a meeting - they help to relax participants, making them more receptive to listening and contributing. An ice breaker can also serve to set the tone & atmosphere for a meeting, and to generate enthusiasm.
Ice breakers can be fun, sombre, humorous, competitive or just plain silly.
The timing of ice breakers also differ, depending on group size, overall duration
of event, & the purpose of the event. Ideally, it should not be too long,
otherwise the other activities will not be given enough time. It should not
be so short either, otherwise participants may feel it was a perfunctory exercise.
An all-day retreat might warrant a half hour ice breaker, but a one-hour meeting
may merit only a couple of minutes.
Professional Ice Breaking Sessions
We have included some free ice-breakers for non-commercial
use below, should you require our assistance to conduct any ice-breaking sessions
do drop us an enquiry (ice breaking service is only offered to group sizes
of 100 and above).
- in teams, participants are first tasked to join hands & tangle themselves in a systematic manner, after which teams compete to see who untangles first, without letting go of their hands at all times
- each team acts out a machine with sound effects (i.e. telephone, fax, washing machine, dryer, blender, typewriter, stereo, airplane)
- participants are tasked to form shapes required by the game master, in the fastest time possible
- everyone tosses their balloons (different colours or with individual markings) in the air & tries to keep it afloat, while getting opponents’ balloons on the floor
- with a different burger ingredient on an adhesive paper stuck behind his/her back, participants race to form the correct order in which a burger is assembled, without talking
- with participants arranged in a line, a diagram is shown to the last person, who uses his/her finger to reconstruct the diagram on his team member’s back. players take turns to pass the image until the last person, who has to draw it on paper
- one participant begins with a hat on his/her head. the objective is for him/her to get it on the next person's head without using hands, arms teeth or legs
- participants form clusters of three: two trees & one squirrel. at different calls by the game master (‘hunter’, ‘woodcutter’ or ‘fire’), the participants would disperse to look for other ‘trees’ or ‘squirrels’ to form a new cluster
- in two teams, participants compete to form the longest chain using paper clips/ rubber bands, within a stipulated timing
- “IT” will move within a circle with a “weapon”, in an attempt to hit the participant whose name is called out. to protect himself, the participant would have to call out another person’s name before “IT” smacks him. the person who eventually gets “whacked” would in turn be “IT” & the game continues. this game can get a little violent, so do ensure that you use something soft like an inflatable as the “weapon”
- everyone holds a piece of a picture & try to locate the other members of the group with the pieces to form the appropriate pictures
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the above is a collection of ice breakers that we have compiled from various
sources. copyright of the games remains with the original authors of the games.
If you are the rightful owner and wish to remove the game from the list above,
please contact us via the links above and we will act accordingly.